Friday, March 23, 2012

[MoP Beta] (More) Mists of Pandaria Shadow Priest Changes

Some exciting things have changed since my previous post on the topic!

Spell/baseline passive effect changes:
  • Mind Blast now generates 1 shadow orb on use, rather than consuming them. 6 sec cooldown, so expect it to take 18 sec to prepare a 3-orb special ability. More on those below. No word yet as to whether we also generate shadow orbs from Shadow Word: Pain.
  • Mind Spike no longer interacts with shadow orbs.
  • Vampiric Touch now refunds 15% of the damage dealt as Health. Notably, we now don't have a mana return mechanic that does not interrupt our DPS. Looks like we're using Dispersion for mana. However...
  • Mind Flay is now free (no mana cost.)
  • Shadowy Apparitions is now a level 10 spell instead of a passive effect.
  • Shadowy Apparitions and Psychic Horror now use shadow orbs.
  • Shadowy Apparitions summons 1 apparition per orb. This is likely a core-DPS spell.
  • Psychic Horror now terrifies for 1 sec per orb. The disarm is still 10sec either way.
  • Our Mastery: Shadow Orb Power now grants 1.6% per point to refund a shadow orb for each Shadowy Apparition summoned, and the same amount to all periodic damage (regardless of whether you've spent orbs recently or not.)
  • Vampiric Embrace is now a cooldown. 15 sec duration, 2m cooldown. Converts 50% of all damage dealt to healing, which is then split evenly among the raid.

Talent changes since last week:
  • Tier 1: Mind Control has replaced Psychic Scream as a tier-1 talent. It now has a 30sec cooldown.
  • Tier 2: Phantasm now makes us untargettable by ranged attacks in addition to suppressing snares and roots.
  • Tier 2: Path of the Devout now persists for an additional 30sec after levitate ends.
  • Tier 2: Body and Soul now grants a 60% speed boost, up from 40%.
  • Tier 3: From Darkness, Comes Light now makes your next Mind Spike instant and not consume your DoTs.
  • Tier 3: There is an empty slot where Divine Star used to be (it is now tier-6).
  • Tier 4: Angelic Bulwark is no longer a tier-4 option.
  • Tier 4: Void Shift is now a tier-4 option (previously, tier 6) and it now heals the lower health pool 25%, instead of always healing you. This change is clearly designed to further support battleground griefing.
  • Tier 5: Twist of Fate now has the magnitude of the damage/healing boost specified. 15%.
  • Tier 5: Divine Insight redesigned. 40% chance on Mind Blast hit to cause your next Shadow Word: Death to treat the target as though low HP. With current numbers, this is now the best sustained DPS talent on this tier.
  • Tier 6: Vampiric Dominance is gone. Its place is empty for now.
  • Tier 6: Divine Star is now a tier-6 option. (Previously, tier-3.)
  • Tier 6: Vow of Unity redesigned. 15 sec duration, 2m cooldown. Copies all heals between the two of you. Splits X% of all damage between the two of you. Cannot be cast on tanks.
Shadow-relevant new glyphs:
  • Glyph of Dispel Magic - Your Dispel Magic spell also damages your target for X Holy damage when you successfully dispel a magical effect from a foe.
  • Glyph of Enfeeblement - When you critically hit with your Mind Blast, you cause the target to be unable to move for 4 sec.
  • Glyph of Inner Sanctum - Spell damage taken is reduced by 6% while within Inner Fire, and the movement speed bonus of your Inner Will is increased by 6%.

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