Showing posts with label Introduction. Show all posts
Showing posts with label Introduction. Show all posts

Friday, May 18, 2012

Pimp my UI: Help/Harm Macros

Macros: not this complicated.
Inspiration, yay! Those who read last week's post will know that I've been seeking a topic to blog about for a few weeks now (my post buffer used to be 2 weeks long, and I used it all up). Then, a friend of mine who's leveling a priest sent me a simple whisper asking about help/harm macros. How could I have forgotten to write about something so core to the class? So, this week, it's all about macros.


Macro Basics

While I bet a lot of my readers have heard of macros before, here's a short introduction for those who haven't. A macro is a short program you can write to convert a single key-press or mouse-click into more than one game action. Generally, anything you could do with the chat box is something you can make a macro do, like saying something in chat, inviting someone to your group, or even casting a spell. Unlike most real-world programming languages, macros are designed to be simple, and you don't need to learn a lot to make use of them. Macros are part of the game, you don't need any addons to use them, and they're completely approved by Blizzard.

To make a macro, first, open the macro window by typing /m into the chat box and hitting enter.

Help/harm macros are simple macros you can write to condense one helpful spell and one harmful spell into a single button, freeing up space on your keyboard and action bars. You'll see two tabs near the top of the window, General Macros and Specific Macros. You'll probably want character specific macros for today. Once you've selected the kind you want, click the New button in the bottom-right corner. This will open a smaller window for you to name the new macro and pick an icon for it. Once you've done that, click Okay. You'll now have a new blank macro button in your macro window, and a blinking cursor in the box below labelled "Enter Macro Commands:". Type the macro commands in there (I'll explain this part in a little while), then drag the macro button onto your action bars just like a normal spell.

As I mentioned above, macros can do anything you could from the chat box, and to make it do something, you just put that command in the macro. To do more than one thing in the same macro, just put the next command on the next line. Today I'll be focusing on casting spells, but if you're interested in doing other things, here's some further reading: Slash Commands on WoWWiki (a little outdated, but still good.)


Making a Help/Harm Macro

Help/harm macros are simple macros you can write to condense one helpful spell and one harmful spell into a single button, freeing up space on your keyboard and action bars. Normally, you can't use multiple spells that have a global cooldown in the same macro, but help/harm macros can because they only try to use a single spell at a time.

You make a macro cast a spell like this:



That will cast Flash Heal when you activate the macro. You can use any spell name or item name, and it will try to cast the spell, use the item or equip the item. So far, this macro's not any better than just putting Flash Heal on your action bar. Now we'll make it do something Flash Heal can't on it's own: work when you target an enemy.



This will cast Flash Heal if you were targeting a friendly player, and cast Mind Flay if you were targeting an enemy. Cool huh? Now you only need a single button for both spells. For any macro command, you can put a set of square brackets between the command itself and the rest of the line. Anything between the square brackets will modify how the command works. [help] makes it skip the command if you're not targeting a friendly target. [harm] makes it skip the command if you're not targeting an enemy. You can also preface any modifier with "no" to make it mean to opposite. For example:



This is almost the same as before, but now it will also heal you if you're not targeting anything. (Of course, it might also strip you out of Shadowform if your target dies right before you hit the macro! Oops!) Anyway, using these tags, you can build your own macros to do whatever you need.

Advanced Macro Construction

Here are some more modifiers I find useful:
  • [mod] - Only do this if you're also holding a modifier key (meaning, Shift, Ctrl, or Alt.)
  • [exists] - Only do this if you actually have a target.
  • [spec:1] or [spec:2] - Only do this if you're in your primary or secondary talent specialization.
  • [form] - Only do this if you're in a form (meaning, in Shadowform.)
  • [dead] - Only do this if your target is dead.
  • [mounted] - Only do this if you're riding a mount.
  • [@player] - Use this on yourself instead of your target.
  • [@focus] - Use this on your focus instead of your target.
You can also set multiple different modifiers to the same command. For example:



This will use Power Word: Shield on myself if I hold a modifier key, or use Power Word: Shield on my target if I'm targeting a friendly player. By putting multiple modifiers together in the same set of square brackets, separated by commas, they all apply together. By making a separate set of square brackets, the next set will only be attempted if the first set gets skipped. You can also put [] with nothing in it to make it just try to cast the spell with no modifiers at all if the other brackets got skipped.

By creatively using all the tools I've provided here, you can fit a ton more stuff onto your bars, and make some pretty handy stuff. Soon you'll be making complex macros like these ones that I use:





Friday, February 10, 2012

Shadow Priest Basics

[This post is outdated! This describes shadow in patch 4.3. An updated guide for 5.0 is available here.]

My previous post was an advanced guide to shadow priest DPS. This post is to help new shadow priests get started. If you just turned 85, or you're just now becoming a shadow priest after a lifetime of healing, this is a guide for you.

Gearing

As of patch 4.3, Priests desire gear with the following stats:

  1. Intellect
  2. Spell Power
  3. Haste (until 30% haste)
  4. Hit or Spirit (until cap - 17% for raids, 6% for heroic 5mans, 4% for PvP)
  5. Haste
  6. Critical Strike
  7. Mastery
This order of desirability will change when you reach raid-ready gear levels, particularly if you pick up certain proc-trinkets, or the shadow tier-13 4-set bonus. New shadow priests should prioritize stats in this order though.
A common question regarding shadow priest gear is "do we take hit cloth or spirit cloth?" The answer is both. Hit and spirit are equally valuable for shadow, so treat them just the same when you decide whether to take an item or not.
Enchants
You'll want to enchant your gear before heading into a raid. Use the following enchants, unless your profession gives you a better one:
Gems
Be sure to fill your sockets. If you can't afford rare gems, buy cheaper uncommon gems instead. Very few people are willing to drop the huge amount of gold to buy epic gems. In general, the lower-quality gems you're using, the more important it is to match the socket color. (Socketed items come with a Socket Bonus, some bonus stats you get for filling the sockets with gems of the same color. You are not required to socket gems that match the color; sometimes filling in with red gems is better.)
If you can't afford the recommended gem for a given slot, you can use Reckless in red sockets, or use Reckless/Purified in Yellow/Blue sockets even when the socket bonus is small.
Glyphs
Wear the following glyphs. Listed in order of importance within each category.
Prime
  • Mind Flay - Mandatory.
  • Shadow Word: Death
  • Shadow Word: Pain
  • (Dispersion) - Optional: Can be helpful on some fights to protect against damage or regain mana. I recommend replacing Shadow Word: Pain if you decide to use this, however it has been argued that replacing Shadow Word: Death may be viable as well.
Major
  • Spirit Tap
  • Psychic Scream - Mandatory for 5mans.
  • (Mass Dispel) - Optional: Helpful on some fights if you need to dispel your party or foes.
  • (Psychic Horror) - Optional: Helpful in 5mans if you spec into Psychic Horror.
  • (Inner Fire) - Optional: Helpful if you pull aggro or otherwise take physical damage.
Minor
  • Fading - Only minor glyph with any significant effect in combat.
  • (Others) - Optional. None of the others have a significant impact on combat.
Spec
Standard spec: 8/0/31 (+2) - Use the spec in the link, and spend the leftover two talent points in whatever you like. Psychic Horror is a good choice for 5mans.
"Rotation"
Commonly, I get asked by new shadow priests what the rotation is. My answer is, invariably, it depends. Use the following priority list for boss fights:
  1. Vampiric Touch
  2. Shadow Word: Pain
  3. Devouring Plague
  4. Shadowfiend
  5. Dark Archangel (with 5 Dark Evangelism)
  6. Shadow Word: Death (if target is below 25% HP, or you're low on mana)
  7. Mind Blast (with at least 1 Shadow Orb)
  8. Mind Flay
Try to re-cast DoTs only when they have less than 3 seconds remaining.
For trash, use Mind Sear if it is likely to all die within a few seconds, or if there are 4+ foes. Beware, this can break crowd control spells. If you need to avoid breaking CC, or if the foes are spread out too much, you can't use Mind Sear.
If you can't use Mind Sear for trash, you have two options. In both cases, use Shadow Word: Death to finish off low-HP foes.
  • If the trash is likely to live for at least 15 seconds still use your boss rotation. Try to keep Vampiric Touch active on everything.
  • If the trash will probably all die faster than that, use Mind Spike 3 times, then cast Mind Blast. Repeat until everything dies.
Buffs
Make sure you have the following buffs on you. These are all buffs you can supply to yourself.
Moving Forward
As you go from fresh 85 to raid-geared, you'll encounter some changes.
With rising stats and set bonuses, you'll have fewer issues with mana due to more shorter Shadowfiend cooldowns. Due to this, you'll be able to use Devouring Plague to deal damage while moving without going OOM, and you'll be able to stop using Shadow Word: Death for the mana return. You'll also be able to take over or assist in healing for a longer, but still short, time if necessary.
With rising mastery, your Empowered Shadows buff becomes more important to maintain. There's a section labelled 'Buff Management' concerning this in the Advanced Shadow Priest DPS guide from last week.
Haste will also begin to taper off in value, and likely be surpassed by mastery, particularly as you get better at managing Empowered Shadows. In general, try to hit 30% haste without going too far over that, and use Reforging to convert your excess to mastery, where possible.
FAQ
Q: Help! I'm out of mana all the time and my DPS is terrible!
A: Shadow priests have mana problems at very low gear levels (fresh 85). Make sure to use your cooldowns whenever they become available; they don't just boost your damage, they also restore a lot of mana. Use Shadow Word: Death to finish off low-HP foes, or even use it on high-HP foes if you're running out of mana. Intellect, Hit, Spirit, Haste and Crit on gear all help your mana last longer. The 2-piece tier-12 bonus helps immensely and can be bought for Justice Points. Make sure to only re-cast DoTs when they're almost over (and not if the foe is about to die). Use Mind Flay to refresh Shadow Word: Pain instead of re-casting it. Use Dispersion if you can't DPS (for example, between fights.)

Q: DoTs don't seem to be worth it, everything dies too fast!
A: Shadow has a hard time dealing significant damage to anything that doesn't survive for at least 15 seconds. Use Mind Sear or the Mind Spike/Mind Blast rotation on foes that will die quickly.

Q: I can't seem to do more than 20k DPS, and I'm doing everything you said here.
A: You've mastered the basics! Time for some advanced lessons: see last week's article.
Closing
There you have it, a simple, direct guide to shadow priest basics. Was this helpful? Did I forget something? Tell me in the comments. Also, if this was helpful, pass it on to other shadow priests you know.
Next Friday, I'll post a fight-specific breakdown of things you can do to help your DPS and your raid in Dragon Soul.

Thursday, December 17, 2009

On Leadership - The series begins

Us tanks and healers often end up needing to lead groups. In the new cross-realm PuGs, this job is almost exclusively the tank's, regardless of who actually has the party leader tag. In raids, I find that the leader is often a tank or healer, and I attribute this to tanks and healers often being the sort of person with the initiative to form a guild or PuG raid. Because of this, and because I find myself needing to plan raids in my current guild, I am going to begin writing a series of posts about proper raid leading.

Monday, September 28, 2009

Guardian Spirit begins!

Before we begin, I have one thing to say...

First post!

Ahem, now to begin properly. Guardian Spirit is a blog dedicated to those of us that keep those of you that make the boss die alive. It is about both tanking and healing, and will be written primarily from the perspective of the classes that I play. Guardian Spirit is about PvE strategy in World of Warcraft. The majority of my posts will likely discuss non-hardmode raiding, although I am liable to wander off my chosen topic from time to time and write about anything even remotely related to WoW.

With that said, the first real post will be up right after this one.